RTS Game Director • Systems Designer • Modding & UGC Specialist

David Thompson

Crafting deep, strategic, player-driven experiences across 8 shipped games and over 20 years of RTS expertise.

Worked With & Trusted By

Highlights & Impact

Games
Shipped
(Mobile, PC, VR, Console)
Billion
UGC Downloads Powered by the mod.io
Million
Global Player Reach
Years
Professional Game Development
Years
UGC, Modding & Community Creation
Years
RTS Community & Genre Expertise

What I do

🎮 GAME DIRECTION & VISION

Defining and communicating creative vision, aligning cross-disciplinary teams, and making decisive calls that shape the game.

Crafting cohesive worlds, systems, and pillars that drive teams.

⚙ SYSTEMS & TECHNICAL DESIGN

RTS systems, faction identity, unit roles, economy, combat loops, world systems, and moment-to-moment tactical clarity.

RTS mechanics, balance, pipelines, live systems, and technical workflows.

👥 PRODUCTION & PIPELINE LEADERSHIP

Sprint planning, engineering collaboration, creative iteration, and long-term roadmapping.

🌱 MENTORSHIP & TEAM CULTURE

Uplifting specialists, supporting neurodiverse developers, and building psychological safety.

Guiding and mentoring designers, artists, engineers, and students.

Strengthens teams and builds long-term quality.

RTS Project: Tiberian Sun Rising

A multi-year RTS project demonstrating my ability to direct a full real-time strategy game experience — from systems and faction design to worldbuilding, art direction, engineering pipelines, iteration, and team leadership. A ground-up reimagining of Tiberian Sun built with modern workflows, disciplined production, and deep respect for Westwood’s legacy.

Disclaimer: This is a non-commercial, fan-driven project created in accordance with EA’s C&C Franchise Modding Guidelines. Electronic Arts does not endorse or sponsor this project.

My Unique Edge

30 years of RTS mastery — shaped by Westwood’s Command & Conquer, Blizzard’s StarCraft, Relic’s Dawn of War and Company of Heroes, Creative Assembly’s Total War, Petroglyph’s C&C lineage, and the large-scale simulation style of Supreme Commander.
20 years of UGC & modding — deep player empathy, rapid iteration, and community-driven retention.
Technical systems thinker — pipelines, engineering collaboration, optimisation, tools, and workflows.
Cross-platform creator — PC, console, VR, mobile, Unreal, Unity, proprietary engines.
Leader & mentor — empowering multidisciplinary teams and guiding creative execution.

Testimonials

About David

A Career Built on Strategy, Creativity, and Community

From Modder to Director: A Journey Through RTS

I’ve spent my life learning RTS from the inside out — as a player, a modder, a designer, a director, and a leader.

My journey has taken me across AAA mobile, PC, VR, UGC platforms, and community-driven innovation.

My mission is simple: create strategy games with clarity, depth, identity, and heart.

Get Started Now!

Ready to Craft Your Next Gaming Masterpiece?

Get in touch with me today to talk about your project and unlock your game’s potential. I also provide consultations on game design, modding, user-generated content, and developing creator communities for your game. Don’t hesitate to reach out and schedule a time!

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